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![blizzcon diablo immortal announcement floor pictures blizzcon diablo immortal announcement floor pictures](https://sm.ign.com/t/ign_es/video/d/diablo-imm/diablo-immortal-gameplay-trailer-blizzcon-2018_8gsq.640.jpg)
They have tremendous amount of expertise with bringing a game to mobile. It's a little confusing, actually.īut it's a really a collaborative process working with NetEase. Zierhut: They don't trust but then we deliver, again, and still they don't trust the next time. Newman: You're asking the community to trust? We want it to be the most-fun-possible game we can make, and that comes before any other concern.
![blizzcon diablo immortal announcement floor pictures blizzcon diablo immortal announcement floor pictures](https://cdn.wccftech.com/wp-content/uploads/2019/11/diablo_immortal_art.jpg)
With all that entails about polish and attention to detail and our love for our community. So you will be playing a Blizzard game no matter what. It's very important to us and we also care tremendously about all our games. This is a Blizzard game, and this is a Diablo game, and we care tremendously about Diablo. Newman: How did the development relationship work with, between the two of you, for this game? NetEase has a certain reputation outside of their work with Blizzard but that brings some baggage.īerger: When you launch the game, one of the first things you will see is the word Blizzard. Zierhut: Yeah, we've been working with them for a little over 10 years. Newman: Blizzard has had a relationship with NetEase for a really long time to operate Blizzard games in China. A 'Diablo: Immortal' crusader doing what looks like a mobile version of Steed Charge.
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